ImMediaTe MOBILE GAMING SUMMIT
Malta, 3-5 November 2010
An International Conference,
Showcase & Matchmaking Event
The ImMediaTe Mobile Gaming Summit combines training and coaching sessions, workshops with authorities and experts, showcase and matchmaking sessions. The event also includes award presentations and an in-depth analysis of business trends and outlooks for three major mobile gaming sectors:
• Interactive gaming
• Serious games
Day 1 will focus on specialized business training courses and one-to-one coaching sessions for participating companies.
Coaching will be devoted to improving submitted showcases: improving business propositions and enhancing communication skills for public pitches.
Day 2 day will be entirely dedicated to the International Conference.
In the morning, Maltese and EC officials will open the conference featuring keynote speeches and high-level panels; while the afternoon will focus on company showcases and an interactive session co-organized with Mobile Mondays Malta.
Day 3 will be entirely devoted to showcases and matchmaking.
Showcasing companies will be able to give short pitches in the plenary session and full presentations in the parallel sessions. The day will end with pre-arranged and free B2B meetings in a dedicated session co-organised with Malta Enterprise as the local EEN (Enterprise Europe Network) relay.
All activities in the 3 days are FREE to eligible participants.
Organizers reserve the right to decide admission on the basis of the companies’ profiles.
After registering for the event, please apply for:
Mobile gaming has a significant impact on the use of digital media and innovation in areas such as mobile payment processing, mobile security and the convergence of media formats. It is transforming the gaming industry from entertainment into a fully-fledged global financial industry with new advanced markets, efficient systems for payment processing and innovative cross-media products.
PricewaterhouseCoopers (PwC) posits that the global entertainment and media market will grow by 5% by 2014 to a total value of $1.7 trillion.
The games market is bookmarked as the second fastest growing segment, right behind on-line advertising, with a growth rate estimated at 10.6% over the next four years.
Global revenues are expected to grow from $52.5 billion in 2009 to $86.8 billion in 2014.
Malta was the first EU member state to regulate Internet gaming in May 2004. Companies operating in Malta service 10% of the world's Internet gaming market.
Maltese Internet gaming stakeholders are spearheading the trend towards the fusion of Internet gaming with online and mobile gaming, and favouring the use of advanced technology to secure a seamless integration of gaming, financial transactions and the greater digital entertainment area.
Moreover, Malta is a Euro-Mediterranean hub and provides the ideal location for this event, which may become an annual appointment as a major West-East Digital Marketplace for Gaming.